Defeat The Artillery Forces Surrounding Vette Bug

  1. Defeat The Artillery Forces Surrounding Vette Buggy
  2. Defeat Artillery Forces Surrounding Vette
  3. Defeat The Artillery Forces Surrounding Vette Bugatti
  4. Defeat The Artillery Forces Surrounding Vette Bugs
  5. Defeat The Artillery Forces Surrounding Vette Bugle
Defeat the artillery forces surrounding vette bugle

Battle Cry

Defeat artillery forces surrounding vette, swtor defeat artillery forces surrounding vette, defeat the artillery forces surrounding vette bug Defeat The Artillery Forces Surrounding Vette Bug -. So pretend your 'lazing' the target and that your super special forces. That or get over it. Fun Fact: Call for Fire is the radio exchange that happens between a forward observer and the artillery battery while a fire mission is being executed. THANKS TOO: Standudek for the bino lens texture included in the mod. Remember to kudos him if you. Defeat artillery forces surrounding vette, swtor defeat artillery forces surrounding vette, defeat the artillery forces surrounding vette bug Defeat The Artillery Forces Surrounding Vette Bug -. SOVIET ARTILLERY NEAR KIEV 400 batteries of artillery. He had 800 tanks against the Germans' 83 tanks and 98 self-propelled assault guns. Tactically the Nogay Steppe, one of the least hospitable regions of southern USSR, presented all kinds of difficulties for the defense. The Sixth Army front spanned th. The bombardment of Yeonpyeong was an artillery engagement between the North Korean military and South Korean forces stationed on Yeonpyeong Island on 23 November 2010. Following a South Korean artillery exercise in disputed waters near the island, North Korean forces fired around 170 artillery shells and rockets at Yeonpyeong Island, hitting both military and civilian targets.

Location
Umbral Grotto
Vloxen Mine
Petraj Overlook
Fort Defiance
Port Cascadia
Leadfoot Village
Lighthouse Point
Wolf's Crossing
Event type
Map meta event
Level
80
Followed by
Alluring Sabotage

Events[edit]

  • Control bases to increase troop readiness.
  • United Legions Readiness
  • Troop evaluation in: 10:00
[Group Event] Escort legion forces to the mine (80)
[Group Event] Assault Vloxen Mine! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Vloxen Mine from Dominion forces! (80)
Destroy enemy cannons around the mine (80)
Destroy the Dominion Comm Tower (80)
Escort the supply caravan to the mine (80)
Find and defuse Dominion mines (80)
Gather intelligence from Dominion recon specialists (80)
Squash skirmishes around the area to maintain troop morale (80)
[Group Event] Escort legion forces to the Fort (80)
[Group Event] Assault Fort Defiance! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Fort Defiance from Dominion forces! (80)
Defend the United Legions siege engineer as he repairs artillery (80)
Destroy Dominion bombers before they complete their runs (80)
Escort the supply caravan to the fort (80)
Squash skirmishes around the area to maintain troop morale (80)
Use precision rifles to destroy propaganda balloons (80)
[Group Event] Escort legion forces to the village (80)
[Group Event] Assault Leadfoot Village! (80)
Collect intelligence from Dominion recon specialists (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Leadfoot Village from Dominion forces! (80)
Destroy Dominion bombers before they complete their runs (80)
Destroy enemy cannons around Leadfoot Village (80)
Destroy the Dominion Comm Tower (80)
Escort the supply caravan to the village (80)
Squash skirmishes around the area to maintain troop morale (80)


Petraj Overlook

[Group Event] Escort legion forces to the overlook (80)
[Group Event] Assault Petraj Overlook! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Petraj Overlook from Dominion forces! (80)
Destroy enemy cannons around Petraj Overlook (80)
Escort the supply caravan to Petraj Overlook (80)
Protect the Petraj Overlook from enemy mortar fire (80)
Squash skirmishes around the area to maintain troop morale (80)
Use precision rifles to destroy propaganda balloons (80)
Bug
[Group Event] Escort legion forces to the port (80)
[Group Event] Assault Port Cascadia! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Port Cascadia from Dominion forces! (80)
Defend the United Legions siege engineer as he repairs artillery (80)
Destroy Dominion bombers before they complete their runs (80)
Escort the supply caravan to the port (80)
Protect Port Cascadia from enemy mortar fire (80)
Squash skirmishes around the area to maintain troop morale (80)
[Group Event] Escort legion forces to the lighthouse (80)
[Group Event] Assault Lighthouse Point! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Lighthouse Point from Dominion forces! (80)
Destroy Dominion bombers before they complete their runs (80)
Destroy enemy cannons around Lighthouse Point (80)
Escort the supply caravan to the lighthouse (80)
Find and defuse Dominion mines (80)
Squash skirmishes around the area to maintain troop morale (80)
  • Troops are ready for the assault on the Wolf's Crossing. Capture all enemy controlled bases and defend legion controlled bases from Dominion attack.
  • United Legions forces are preparing the final assault on Wolf's Crossing.
  • Final assault begins in: 01:00
  • United Legions forces are marching to Wolf's Crossing.
  • Lane commanders in position: x/2
  • Attack window closes in: 20:00
    • [Group Event] Escort Blood and Ash forces to Wolf's Crossing (80)
    • [Group Event] Escort Iron and Flame forces to the bridge (80)
  • United Legions forces are sieging Wolf's Crossing!
  • Attack window closes in: 20:00
    • [Group Event] Defeat Vishen, Nicabar, and Ranoah, and seize control of the bridge (80)
  • United Legions forces have taken control of Wolf's Crossing. Enemy cache keepers have been sighted around Drizzlewood Coast.
  • Cache Keepers disperse in: 15:00
  • Northern assault begins in: 02:00
  • Southern bases under control of the United Legions are quiet, as the fight has pushed north across the bridge toward the Frost Citadel.
  • Map closes in: 02:00
  • Dominion forces are bombarding United Legions bases in the region. Fall back to Umbral Grotto!
  • Map closes in: 01:00

Rewards[edit]

Per evaluation
  • If participation percentage ≥ 30%
    • Vloxen Mine Container(only if Vloxen Mine is held)
    • Fort Defiance Container(only if Fort Defiance is held)
    • Leadfoot Village Container(only if Leadfoot Village is held)
    • Petraj Overlook Container(only if Petraj Overlook is held)
    • Port Cascadia Container(only if Port Cascadia is held)
    • Lighthouse Point Container(only if Lighthouse Point is held)
    • 13,335
  • Else if participation percentage ≥ 150%
    • Vloxen Mine Container(only if Vloxen Mine is held)
    • Fort Defiance Container(only if Fort Defiance is held)
    • Leadfoot Village Container(only if Leadfoot Village is held)
    • Petraj Overlook Container(only if Petraj Overlook is held)
    • Port Cascadia Container(only if Port Cascadia is held)
    • Lighthouse Point Container(only if Lighthouse Point is held)
    • 13,335
  • If the respective area is not held (Empty containers)
    • Vloxen Mine Container
    • Fort Defiance Container
    • Leadfoot Village Container
    • Petraj Overlook Container
    • Port Cascadia Container
    • Lighthouse Point Container

Dialogue[edit]

When any United Legions base gets attacked by Dominion
Crecia Stoneglow:Traitors at our back isn't sound strategy. Secure every base.
In United Legion controled areas the following announcements can be heard following troop evaluations

In the east:

Smodur the Unflinching:Almost there. Iron doesn't quit. Take down those bases.
Smodur the Unflinching:No time to rest on your laurels. Get to work.

In the west:

Crecia Stoneglow:Good going, soldiers. We're making headway.
Crecia Stoneglow:Legions! Every base counts. We will retake this territory.

Notes[edit]

  • Meta-event participation starts decaying after 20 minutes of not participating in any event.
    • Participation decay rate is 10% per minute (100% in a ten minutes troop evaluation interval).

Trivia[edit]

  • Prior to release of Jormag Rising the meta event would end as follows; before then restarting from the beginning within the same instance:
    • United Legions forces have taken control of Wolf's Crossing. Enemy cache keepers have been sighted around Drizzlewood Coast.
    • Imperators return to Umbral Grotto in: 15:00
    • Artillery strikes begin in: 02:00
    • Dominion forces are bombarding United Legions bases in the region. Fall back to Umbral Grotto!
AreasSouth:Breakroot Basin • Fort Defiance • Leadfoot Village • Lighthouse Point • Petraj Overlook • Port Cascadia • Umbral Grotto • Vloxen Mine • Wolf's Crossing
North:Archstone Coast • Canopy Crag • Cavern of Guiding Spirits • Claw's Roost • Dominion's Breach • Drizzlewood Peak • Frost Citadel • Frostvein Watch • Legions' Alcove • Sentinel Bay • The Bloodfield
Mastery InsightsSouth:Camp Apex • Meditative Falls • Vulpine Road • Waterfall's Nexus
North:Camp Cliffs • Falls • Frost Citadel • Northern Camp • The Frostveins
AchievementsSouth:Cache Hunter • Glory to the Legions • Mysterious Journal • Tengu Weapon Etchings • DailiesMore...
North:Ears Wide Open • Olaf Olafson's Secret → Treasure Sleuth • More Than She Bergen For • Shards of Jormag • Shiver at the Peaks • Skyscale Rider: Drizzlewood Coast • More...
Meta eventsSouth:Battle Cry (West: Vloxen Mine »» Fort Defiance »» Leadfoot Village | East: Petraj Overlook »» Port Cascadia »» Lighthouse Point) »»
North:Alluring Sabotage (Dominion's Breach »» Archstone Coast • Canopy Crag • Frostvein Watch • Sentinel Bay) »» Assault on the Frost Citadel
Retrieved from 'https://wiki.guildwars2.com/index.php?title=Battle_Cry&oldid=2097201'

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The difference between Infantry, Cavalry and Artillery.
Comparison of military operational tactics (Snake model)
Military comparisons of the word 'sucks'
Rules of a Gunfight
Rules of drawing
Rules of wounds
Rules of quitting
Trouble with the chain-of-command

THE FIVE MOST DANGEROUS THINGS IN THE ARMY:
A Private saying, 'I learned this in boot camp....'
A Sergeant saying, 'Trust me, sir...'
A Second Lieutenant saying, 'Based on my experience...'
A Captain saying, 'I was just thinking...'
and a Warrant Officer chuckling, 'Watch this shit...'

THE FIVE MOST DANGEROUS THINGS IN MARINE CORPS:
A Private saying, 'I just got the word....'
A Sergeant saying, 'Lock and Load!'
A Second Lieutenant saying, 'Follow me!'
A Captain saying to an in-bound A-6, 'Our position is.....'
A Lt. Col. chuckling, 'I've seen this shit before....'

Back

The difference between Infantry, Cavalry and Artillery.
HAPPINESS IS . . .
Infantry: A good rifle
Cavalry: A big tank
Artillery: A loud boom
UPON HEARING FIREWORKS
Infantry: Cool, just like a live fire exercise
Cavalry: Not loud enough
Artillery: Fireworks? What fireworks?

OTHER TRADES

Infantry: Waste of rations
Cavalry: Waste of rations
Artillery: Waste of rations
IDEA OF FUN
Infantry: Not having to 'pepper-pot' an entire grid square before the objective
Cavalry: Racing across a grid square on 'full stab'
Artillery: Leveling a grid square
FAVOURITE SONG
Infantry: 'Ballad of the Green Beret'
Cavalry: 'Purple Haze'
Artillery: Anything, just play it LOUD!
BIGGEST LUXURY IN THE FIELD
Infantry: Engineers blowing trenches for them with C4
Cavalry: Grunts to dig their trenches for them
Artillery: Cable
A LONG ROUTE MARCH WITH FULL KIT
Infantry: 20 clicks
Cavalry: From the hangars to the tank
Artillery: What's a route march?
OFFICERS
Infantry: Are morons and should stay away from the trenchlines
Cavalry: Are morons and should stay out of the vehicles
Artillery: Are morons and should stay away from the gun lines
FAVORITE MODE OF TRANSPORTATION
Infantry: Anything but walking
Cavalry: Tanks. Tanks. Tanks. TankstankstankstanksTANKS!
Artillery: Don't you have to move around to require transport?
BIGGEST GRIPE IN THE FIELD
Infantry: The weather
Cavalry: Coffee maker in tank not working
Artillery: Only having basic cable

BREAKFAST IN THE FIELD

Infantry: I don't care what it is, just so long as I can sit down to eat it
Cavalry: Hot coffee and rum with a beer chaser
Artillery: Eggs over easy, crispy bacon, sausages, toast and Tim Horton's coffee
WHAT THEY CALL THEMSELVES
Infantry: Death Techs
Cavalry: Cavalry
Artillery: 10 Mile Snipers
Back

Infantry:
Snake smells them, leaves area.
Airborne:
Lands on and kills the snake.
Armor:
Runs over snake, laughs, and looks for more snakes.
Aviation:
Has GPS coordinates to snake.
Can't find snake. Returns to base for refuel, crew rest and manicure.
Ranger:
Plays with snake, then eats it.
Field Artillery:
Kills snake with massive Time On Target barrage
with three Forward Artillery Brigades in support. Kills several
hundred civilians as unavoidable collateral damage. Mission is
considered a success and all participants (i.e., cooks, mechanics
and clerks) are awarded Silver Stars.
Special Forces:
Makes contact with snake, ignores all State
Department directives and Theater Commander Rules of Engagement by
building rapport with snake and winning its heart and mind. Trains it
to kill other snakes. Files enormous travel settlement upon return.
Combat Engineer:
Studies snake. Prepares in-depth doctrinal
thesis in obscure 5 series Field Manual about how to defeat snake using
counter mobility assets. Complains that maneuver forces don't
understand how to properly conduct doctrinal counter-snake ops.
Navy SEAL:
Expends all ammunition and calls for naval gunfire
support in failed attempt to kill snake. Snake bites SEAL and
retreats to safety. Hollywood makes fantasy film in which SEALS
kill Muslim extremist snakes.
Navy:
Fires off 50 cruise missiles from various types of ships,
kills snake and makes presentation to Senate Appropriations
Committee on how Naval forces are the most cost-effective means of
anti-snake Force projection.

Marine:

Kills snake by accident while looking for souvenirs.
Local civilians demand removal of all US forces from Area ofOperations.
Marine Recon:
Follows snake, gets lost.
Back

Defeat The Artillery Forces Surrounding Vette Buggy

An Army grunt stands in the rain with a 15 kg. pack on his back,
5 kg. weapon in hand, after having marched 15 km, and says,
'This sucks.'
An
Army Airborne Ranger stands waist deep in the rain with a 25 kg. pack on his back,
weapon in hand, after having jumped from an airplane and marched 30 km,
and says with a smile,
'This sucks just fine!'
A
Special Forces soldier lies in the mud, 40 kg pack on his back,
weapon in hand, after swimming 10 km to shore, crawling through a swamp and
marching 40 km at night past the enemy positions,
says with a grin, while biting the head of a snake
'This really sucks, I wish it could suck more.....'

An
Air Force Pilot flying over the battlefield, the rain is pouring down,
looks down at the soldiers below and says:
'Sure sucks down there!'
An
Air Force officer sits in an easy chair in his air conditioned,
carpeted room and says to his friend,
'Man.. Cable's out! This sucks!'
Back

Rules of a Gunfight
Avoid them like the plague
Be aware of what is going on around you by staying in condition yellow.
Have a plan or two. (If not, a 'Last Will & Testament will do.)
Corollary: No plan survives contact with the enemy.
Bring at least one gun (don't bring a knife).
Bring the biggest gun you can handle.
Bring friends (as friendly witnesses or fire support).*
Let close air support or artillery soften-up the target for you.
Make use of available cover.
Remember the difference between concealment and cover.
Don't get shot (Use cover to your advantage).
Place your shots well.
Pay attention to where your shots fall.
'Speed's fine, but accuracy is final.'
Don't miss. (You can't miss fast enough to win.)
Never assume your opponent is out of ammo.
Bring lots of ammo.
In combat, you will be scared. You will have a tendency to shoot high. Be aware of this and aim low.
Back

Rules of drawing
If you're the bad guy, draw & shoot first.
If you're the good guy, draw second and shoot first.
Never turn your back on an armed bad guy, even if he's down.
Back

Rules of wounds
A 'sucking chest wound' is nature's way of telling you to slow down.
If you're bleeding to death, say something witty.
If you're actually dying, say something deep.
Back

Surrounding

Rules of quitting
Don't quit just because you're hit; GET EVEN!
Never quit, period.
There is no prize for second place.
There's no such thing as 'unfair advantage.'
He who lives to run away will live to run another day (the best strategy is being somewhere else).
It is better to give than receive (Just like Christmas).
Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot, including nothing.
If your opponents didn't have the courtesy to
'Count Off!' before beginning, assume that there's one more somewhere.
When the cops pull up, think fast and move slow.
Say nothing afterwards but the Seven Magic Words: 'I'd like to speak with my attorney.'
Distribute press releases indicating you target belongs to a cult.*
Drop the one with the shotgun first.
Afterward, alter evidence to favor your position and plan for perjury.*
Use cutesy green-and-purple colored weapons and ammo so the press won't show any video of your non-evil-looking equipment. Fuzzy rifle-wrap works best.
Insist on at least $50K from tabloid TV producers.

Back

Trouble with the chain-of-command
A COLONEL ISSUED THE FOLLOWING DIRECTIVE TO HIS EXECUTIVE OFFICERS:
'Tomorrow evening at approximately 2000 hours Halley's Comet will be visible in this area; an event which occurs only every 75 years. Have the men fall out in the battalion area in fatigues, and I will explain this rare phenomenon to them. In case of rain, we will not be able to see anything, so assemble the men in the theater and I will show them films of it.'
EXECUTIVE OFFICER TO COMPANY COMMANDER:
'By order of the Colonel, tomorrow at 2000 hours, Halley's Comet will appear above the battalion area. If it rains, fall the men out in fatigues, then march to the theater where this rare phenomenon will take place, something which occurs only once every 75 years.'
COMPANY COMMANDER TO LIEUTENANT:
'By order of the Colonel be in fatigues at 2000 hours tomorrow evening. The phenomenal Halley's Comet will appear in the theater. In case of rain in the battalion area, the Colonel will give another order, something which occurs once every 75 years.'
LIEUTENANT TO SERGEANT:
'Tomorrow at 2000 hours, the Colonel will appear in the theater with Halley's comet, something which happens every 75 years. If it rains, the Colonel will order the comet into the battalion area.'
SERGEANT TO SQUAD:
'When it rains tomorrow at 2000 hours, the phenomenal 75-year-old General Halley, accompanied by the Colonel, will drive his comet through the battalion area theater in fatigues.'

Back


US Army telephone answering machine.
We're sorry, but all of our units are out at the moment, or otherwise engaged. Please leave a message with your country, name of organization, region, specific crisis and a number where you can be reached. As soon as we have sorted out the Balkans, Iraq, Korea, China, the Y2K Bug, marching up and down the streets of Washington, D.C. and attending the compulsary Consideration of Others Training, we will return your call.
Please speak after the tone, or if you require more options, please choose from the following options: If your crisis is small and is located near the sea, press 1 for the United States Marine Corps.
If your concern is distant, with temperate climate and good hotels, and can be solved by one or two low-risk high-altitude bombing runs, press 2 for the United States Air Force. Please note that this service is not available after 1630 hours , or on weekends. Special consideration will be given to customers requiring satellite or stealth technology who can provide additional research and development funding.
If your inquiry concerns a situation which can be resolved by a bit of grey funnel,bunting, flags and a really good marching band, please write, well in advance, to the United States Navy. Please note that Tomahawk missile service is extremely limited and will be provided on a first-come, first-serve basis.
If your inquiry is not urgent, press 3 for the Rapid Deployment Force.
If you are in really hot trouble, please press 4, and your call will be answered by the United States Army Special Operations Command. Please note that a mandatory credit check will be done to ensure you can afford the inherent TDY costs. Also, be aware that USASOC may bill your account at any time and is not required to tell you why, as it is classified
If you are interested in joining the U S Army, and you wish to be shouted at, paid little, have premature arthritis, put your family in a condemned hut miles from civilization, and are prepared to work your ass off, risking your life in all weather and terrains, both day and night, whilst watching Congress erode your original benefits package, then please stay on the line. Your call will be answered shortly by the next available bitter passed -over for promotion Army Recruiter located in a strip mall down by the post office.
Have a pleasant day, and thank you again for trying to contact the United States Army!
Back

RANK RECOGNITION MADE EASY

Defeat Artillery Forces Surrounding Vette

General

Faster than a speeding bullet.
More powerful than a locomotive.
Leaps tall buildings in a single bound.
Walks on water.
Lunches with God, but must pick up tab.

Vette

Colonel

Almost as fast as a speeding bullet.
More powerful than a shunting engine on a steep incline.
Leaps short buildings with a single bound.
Walks on water if sea is calm.
Talks to God.

Lieutenant-Colonel

Faster than an energetically thrown rock.
Almost as powerful as a speeding bullet.
Leaps short buildings with a running start in favourable winds.
Walks on water of indoor swimming pools if lifeguard is present.
May be granted audience with God if special request is approved at least three working days in advance.

Major

Can fire a speeding bullet with tolerable accuracy.
Loses tug-of-war against anything mechanical.
Makes impressively high marks when trying to leap tall buildings.
Swims well.
Is occasionally addressed by God, in passing.

Captain

Can sometimes handle firearm without shooting self.
Is run over by trains.
Barely clears outhouse.
Dog paddles.
Mumbles to self.

Lieutenant

Is dangerous to self and comrades if armed and unsupervised.
Recognizes trains two out of three times.
Runs into tall buildings.
Can stay afloat if properly instructed in the use of life jacket and water wings.
Talks to walls.

Defeat The Artillery Forces Surrounding Vette Bugatti

2nd Lieutenant

Defeat The Artillery Forces Surrounding Vette Bugs

Can be trusted with either gun or ammunition but never both.
Must have train ticket pinned to jacket and mittens tied to sleeves.
Falls over doorsteps while trying to enter tall buildings.
Plays in Mud puddles.
Studders.

Defeat The Artillery Forces Surrounding Vette Bug

Defeat The Artillery Forces Surrounding Vette Bugle

Officer Cadet

Under no circumstances to be issued with gun or ammunition, and must even be closely supervised when handling sharp pieces of paper - staples are right out.
Says: 'Look at choo choo!'
Not allowed inside buildings of any size.
Makes good boat anchor.
Mere existence makes God shudder.

Sergeant-Major

Catches hyper sonic armour peircing fin stabilized discarding sabot depleted uranium long rod penetrators in his teeth and eats them.
Kicks bullet trains off their tracks.
Uproots tall buildings and walk under them.
Freezes water with a single glance; parts it with trifling gesture.

Is God.

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