334 votes, 39 comments. 1.2m members in the KerbalSpaceProgram community. The Kerbal Space Program subreddit. For all your gaming related, space. Ksp Cheat Sheet Simple Kudi Song 3gp Printer Settings For Id Card Size Super Gnes Apk Nx Student Download Red The Dark Side Mp3 Wapking Kamen Rider Kiva Episode 1 English Sub Mass Effect Romance Keygen For Yl Software Products Manual Frostig Dtvp-2 Pdf P0sixspwn V. KSP Controls Author: Richard Jones Created Date: 4/10/2013 5:40:57 AM.
Kerbal Space Program rocket scientist's cheat sheet: Delta-v maps, equations and more for your reference so you can get from here to there and back again.
- 1Mathematics
- 1.3Delta-v (Δv)
- 2Math examples
Mathematics
Thrust-to-weight ratio (TWR)
- → See also: Thrust-to-weight ratio
The cheat sheet is for those who want to master the basic math before relying on mechjeb and for those who don't want to over-engineer their builds. Currently mechjeb and engineer redux don't calculate true dV taking into account atmospheric transitions, so those mods give you info which basically way overshoot your dV target in the design stage.
This is Newton's Second Law. If the ratio is less than 1 the craft will not lift off the ground. Note that the local gravitational acceleration, which is usually the surface gravity of the body the rocket is starting from, is required.
- is the thrust of the engines
- the total mass of the craft
- the local gravitational acceleration (usually surface gravity)
Combined specific impulse (Isp)
- → See also: Specific impulse
If the Isp is the same for all engines in a stage, then the Isp is equal to a single engine. If the Isp is different for engines in a single stage, then use the following equation:
Delta-v (Δv)
Basic calculation
- → See also: Tutorial:Advanced Rocket Design
Basic calculation of a rocket's Δv. Use the atmospheric and vacuum thrust values for atmospheric and vacuum Δv, respectively.
- is the velocity change possible in m/s
- is the starting mass in the same unit as
- is the end mass in the same unit as
- is the specific impulse of the engine in seconds
True Δv of a stage that crosses from atmosphere to vacuum
Body | Δvout |
---|---|
Kerbin | 2500 m/s |
other bodies' data missing |
Calculation of a rocket stage's Δv, taking into account transitioning from atmosphere to vacuum. Δvout is the amount of Δv required to leave a body's atmosphere, not reach orbit. This equation is useful to figure out the actual Δv of a stage that transitions from atmosphere to vacuum.
Maps
Various fan-made maps showing the Δv required to travel to a certain body.
Subway style Δv map (KSP 1.2.1):
Total Δv values
Δv change values
Δv with Phase Angles
Precise Total Δv values
WAC's Δv Map for KSP 1.0.4
Maximum Δv chart
- This chart is a quick guide to what engine to use for a single stage interplanetary ship. No matter how much fuel you add you will never reach these ΔV without staging to shed mass or using the slingshot maneuver. (These calculations use a full/empty fuel-tank mass ratio of 9 for all engines except those noted.)
ISP(Vac) (s) | Max Δv (m/s) | Engines | Remarks |
---|---|---|---|
250 | 5249 | O-10 'Puff' | Monopropellant (max full/empty mass ratio = 8.5) |
290 | 6249 | LV-1R 'Spider' 24-77 'Twitch' | |
300 | 6464 | KR-1x2 'Twin-Boar' | |
305 | 6572 | CR-7 R.A.P.I.E.R. Mk-55 'Thud' | |
310 | 6680 | LV-T30 'Reliant' RE-M3 'Mainsail' | |
315 | 6787 | LV-1 'Ant' KS-25 'Vector' KS-25x4 'Mammoth' | |
320 | 6895 | 48-7S 'Spark' LV-T45 'Swivel' RE-I5 'Skipper' | |
340 | 7326 | KR-2L+ 'Rhino' T-1 'Dart' | |
345 | 7434 | LV-909 'Terrier' | |
350 | 7542 | RE-L10 'Poodle' | |
800 | 17238 | LV-N 'Nerv' | |
4200 | 58783 | IX-6315 'Dawn' | Xenon (max full/empty mass ratio = 4.167) |
(Version: 1.6.1)
Math examples
TWR
- Copy template:
- TWR = F / (m * g) > 1
Isp
- When Isp is the same for all engines in a stage, then the Isp is equal to a single engine. So six 200 Isp engines still yields only 200 Isp.
- When Isp is different for engines in a single stage, then use the following equation:
- Equation:
- Simplified:
- Isp = ( F1 + F2 + ... ) / ( ( F1 / Isp1 ) + ( F2 / Isp2 ) + ... )
- Explained:
- Isp = ( Force of thrust of 1st engine + Force of thrust of 2nd engine...and so on... ) / ( ( Force of thrust of 1st engine / Isp of 1st engine ) + ( Force of thrust of 2nd engine / Isp of 2nd engine ) + ...and so on... )
- Example:
- Two engines, one rated 200 newtons and 120 seconds Isp ; another engine rated 50 newtons and 200 seconds Isp.
- Isp = (200 newtons + 50 newtons) / ( ( 200 newtons / 120 ) + ( 50 newtons / 200 ) = 130.4347826 seconds Isp
Δv
- For atmospheric Δv value, use atmospheric values.
- For vacuum Δv value, use vacuum values.
- Use this equation to figure out the Δv per stage:
- Equation:
- Simplified:
- Δv = ln ( Mstart / Mdry ) * Isp * g
- Explained:
- Δv = ln ( starting mass / dry mass ) X Isp X 9.81
- Example:
- Single stage rocket that weighs 23 tons when full, 15 tons when fuel is emptied, and engine that outputs 120 seconds Isp.
- Δv = ln ( 23 Tons / 15 Tons ) × 120 seconds Isp × 9.81m/s² = Total Δv of 503.0152618 m/s
Maximum Δv
- Simplified version of the Δv calculation to find the maximum Δv a craft with the given ISP could hope to achieve. This is done by using a magic 0 mass engine and not having a payload.
- Equation:
- Simplified:
- Δv =21.576745349086 * Isp
- Explained / Examples:
- This calculation only uses the mass of the fuel tanks and so the ln ( Mstart / Mdry ) part of the Δv equation has been replaced by a constant as Mstart / Mdry is always 9 (or worse with some fuel tanks) regardless of how many fuel tanks you use.
- The following example will use a single stage and fuel tanks in the T-100 to Jumbo 64 range with an engine that outputs 380 seconds Isp.
- Δv = ln ( 18 Tons / 2 Tons ) × 380 seconds Isp × 9.81m/s² = Maximum Δv of 8199.1632327878 m/s
- Δv = 2.1972245773 × 380 seconds Isp × 9.82m/s² = Maximum Δv of 8199.1632327878 m/s (Replaced the log of mass with a constant as the ratio of total mass to dry mass is constant regardless of the number of tanks used as there is no other mass involved)
- Δv = 21.576745349086 × 380 seconds Isp = Maximum Δv of 8199.1632327878 m/s (Reduced to its most simple form by combining all the constants)
True Δv
- How to calculate the Δv of a rocket stage that transitions from Kerbin atmosphere to vacuum.
- Assumption: It takes roughly 2500 m/s of Δv to escape Kerbin's atmosphere before vacuum Δv values take over for the stage powering the transition (actual value ranges between 2000 m/s and 3400 m/s depending on ascent). Note that, as of KSP 1.3.1, around 3800 m/s of Δv is required to reach an 80km orbit from the KSC.
- Note: This equation is a guess, an approximation, and is not 100% accurate. Per forum user stupid_chris who came up with the equation: 'The results will vary a bit depending on your TWR and such, but it should usually be pretty darn accurate.'
- Equation for Kerbin atmospheric escape:
- Simplified:
- True Δv = ( ( Δv atm - 2500 ) / Δv atm ) * Δv vac + 2500
- Explained:
- True Δv = ( ( Total Δv in atmosphere - 2500 m/s) / Total Δv in atmosphere ) X Total Δv in vacuum + 2500
- Example:
- Single stage with total atmospheric Δv of 5000 m/s, and rated 6000 Δv in vacuum.
- Transitional Δv = ( ( 5000 Δv atm - 2500 Δv required to escape Kerbin atmosphere ) / 5000 Δv atm ) X 6000 Δv vac + 2500 Δv required to escape Kerbin atmosphere = Total Δv of 5500 m/s
See also
I Created A Cheat Sheet! Yeah! - KSP Discussion - Kerbal ...
This is a list of the default key bindings of the standard game.Please note that PlayStation 4 and Xbox One bindings have not been included as of yet for either the Enhanced Edition or the original port! (the Enhanced Edition pause menu does have a list of controls)
Modifier key
Because KSP can run on different operating systems the modifier key (Mod) differs between them. In the table below, the default Mod key is mapped to the following keys (to use a different key, edit the entry in the'MODIFIER_KEY' section of the settings.cfg file):
- Windows: ⎇ Alt (e. g. ⎇ Alt+L)
- Mac OS: ⌥ Option (e. g. ⌥ Opt+L)
- Linux: KSP 1.1+: Right-Shift (e. g. Right-Shift+L) Don't confuse this with Left-Shift, which will fire your engines! KSP 1.0.5 and earlier uses a different key, which can cause issues in some window managers when playing in windowed mode. [1]
As an example, Mod+L locks the current stage. The key combinations in brackets show an example of the respective operating system's key combination: just swap Mod with the operating system's designated modifier.
Some keyboards also require to press a Fn key to access some special keys like F5. For example, Macs and some Linux devices such as ThinkPad, require Fn+F5.
It is advisable to shutdown your engines if you don't plan on activating them, such as before resource transfers, or if maneuvers have been completed. This will prevent accidental engine activation from a mistyped key. You can disable engines via control groups, or by right clicking on the engine to manually shut it down or activate it. This can be handy for contracts that require an engine to be tested through staging, but you don't want to discard the usable stage before it: Kill thrust with X, move the engine to be tested to the next stage, then activate the engine through staging. After activation, manually shut down the it tested engine (you'll need to manually re-enable/activate it later). Now you've completed your contract, and haven't wasted any useful stages. Using this, in combination with lock staging Mod+L, will help avoid mishaps due to operator error. |
Kerbal Space Program Delta V Map
Highlight legend
- - RCS
- - SAS
- - VAB/SPH
- - EVA
- - Docking
Key Bindings for English keyboard layout
Key | Effect | Since |
---|---|---|
System/UI Controls | ||
F1 | Screenshot | 0.07.3 |
F2 | Toggle UI visibility | 0.13.0 |
F3 | Toggle results screen | 0.14.0 |
F4 | Toggle ship labels - this includes docking target/distance indicators | 0.14.0 |
F5 | Quicksave | 0.14.0 |
Mod + F5 | Make a specific, user-inputted quicksave | 0.23.5 |
F6 | Previous action set | 1.7.1 |
F7 | Next action set | 1.7.1 |
F9 (Hold) | Load quicksave | 0.14.0 |
Mod + F9 | Load a specific quicksave | 0.23.5 |
F10 | Toggle temperature gauges | 1.0.1 |
Mod + F10 | Load saved game state dialogue box (hidden feature, looks in KSP/saves/scenarios/) | 0.14.1? |
F11 | Toggle temperatures overlay | 1.0.1 |
F12 | Toggle aerodynamic forces overlay | 1.0.1 |
Mod + F12 | Debug/cheat menu | 0.19.0 |
Escape | Pause Menu | 0.90.0 |
↑/↓/←/→ | Turn view Up/Down/Left/Right | ? |
Numpad + | Zoom in | 0.08.5 |
Numpad - | Zoom out | 0.08.5 |
Page Up | Scroll view up | 0.08.5 |
Page Down | Scroll view down | 0.08.5 |
Home | Scroll stage icons up | 0.09.0 |
End | Scroll stage icons down | 0.09.0 |
Flight Controls | ||
W | Pitch adjustment (down) | 0.07.3 |
S | Pitch adjustment (up) | 0.07.3 |
A | Yaw adjustment (left) | 0.07.3 |
D | Yaw adjustment (right) | 0.07.3 |
Q | Roll adjustment (left) | 0.07.3 |
E | Roll adjustment (right) | 0.07.3 |
Caps Lock | Toggle precision ('softer') controls | 0.08.5 |
Left-Shift | Increase throttle | 0.07.3 |
Left-Control | Decrease throttle | 0.07.3 |
Space | Launch or detach stage | 0.07.3 |
F (Hold) | Invert SAS state | 0.07.3 |
T | Toggle SAS | 0.07.3 |
C | Toggle IVA view | 0.17.0 |
V | Toggle camera view (auto/free/orbital/chase) | 0.17.0 |
` (back quote) | Reset camera | 1.2.1 |
Toggle camera movement with mouse | 1.2.1 | |
R | Toggle RCS | 0.11.0 |
H | RCS - translate forward | 0.11.0 |
N | RCS - translate backwards | 0.11.0 |
I | RCS - translate down | 0.11.0 |
K | RCS - translate up | 0.11.0 |
J | RCS - translate left | 0.11.0 |
L | RCS - translate right | 0.11.0 |
X | Cut throttle | 0.12.0 |
Z | Full throttle | 0.25.0 |
G | Toggle landing gear | 0.14.0 |
U | Toggle lights | 0.15.0 |
B | Wheel brake | 0.15.0 |
(none but can be modded)[2] | Parking brake | discontinued |
M | Toggle orbital map | 0.11.0 |
Tab | Cycle focus in orbital map | 0.11.0 |
Shift + Tab | Reverse cycle focus in orbital map | 0.11.0? |
Backspace | Reset focus in orbital map | 0.17.0 |
. | Time warp increase | 0.11.0 |
, | Time warp decrease | 0.11.0 |
Mod + . | Forced time warp increase (Physical time warp) | 0.17.0 |
Mod + , | Forced time warp decrease (Physical time warp) | 0.17.0 |
/ | Stop time warp | 1.1.0 |
. (numpad del) | Toggle navball | 1.1.0 |
Insert | Staging (default) controls | 0.18 |
Delete | Docking controls | 0.18 |
] | Focus through ships (next) | 0.14.0 |
[ | Cycle through ships (previous) | 0.14.0 |
1-9, 0 | Activate custom action group 1-10 | 0.18.0 |
Backspace | Activate abort action group | 0.18.0 |
Mod + L | Lock current stage (very useful before you accidentally hit the spacebar) | 0.08.4 |
Mod + W/S/A/D/Q/E | Trim pitch/yaw/roll | 0.15.0 |
Mod + X | Reset trim | 0.15.0 |
Right-click | Open part info window | 0.15.0 |
Mod + Right-click | Open multiple info windows for fuel transfer (right-click on two fuel tanks) | 0.18.0 |
Docking Controls | ||
Space | Toggle translation/rotation | 0.18.0 |
W | Pitch adjustment (down) / Translate forward | 0.18.0 |
S | Pitch adjustment (up) / Translate backwards | 0.18.0 |
A | Yaw adjustment (left) / Translate left | 0.18.0 |
D | Yaw adjustment (right) / Translate right | 0.18.0 |
Q | Roll adjustment (left) | 0.18.0 |
E | Roll adjustment (right) | 0.18.0 |
Left-Shift | Translate up | 0.18.0 |
Left-Control | Translate down | 0.18.0 |
EVA Controls | ||
W | Walk/jetpack forward | 0.16.0 |
S | Walk/jetpack backwards | 0.16.0 |
A | Walk/jetpack left | 0.16.0 |
D | Walk/jetpack right | 0.16.0 |
Q | Jetpack rotate left | 0.16.0 |
E | Jetpack rotate right | 0.16.0 |
Left-Shift | Jetpack up | 0.16.0 |
Left-Control | Jetpack down | 0.16.0 |
R | Toggle jetpack | 0.16.0 |
Space | Jump | 0.16.0 |
Left-Shift (Hold) | Run | 0.16.0 |
Mod | Toggle movement | 0.16.0 |
F | Use part | 0.16.0 |
B | Board | 1.0.0 |
Space | Jetpack - Reorient camera | 0.16.0 |
U | Toggle lights | 1.1.3 |
O | Toggle helmet | 1.6.0 |
P | Deploy parachute | 1.4.0 |
Shift + (W/S/A/D) + Space | Jump to different directions when on ladders | ? |
Left-click and drag left | Jet counter clockwise | ? |
Left-click and drag right | Jet clockwise | ? |
Left-click and drag up | Pitch down by jet | ? |
Left-click and drag down | Pitch up by jet | ? |
VAB/SPH Controls | ||
S | Rotate part up | 0.15.0 |
W | Rotate part down | 0.15.0 |
A | Rotate part left (flat) | 0.15.0 |
D | Rotate part right (flat) | 0.15.0 |
Q | Rotate part left | 0.15.0 |
E | Rotate part right | 0.15.0 |
Shift + W/S/A/D/Q/E | Rotate parts in 5° instead of 90° steps | 0.15.0 |
Space | Reset part rotation | 0.15.0 |
` (back quote) | Search part | 1.1.0 |
Delete | Delete selected part | 0.08.5 |
1 | Place Mode | 0.90.0 |
2 | Offset Mode | 0.90.0 |
3 | Rotate Mode | 0.90.0 |
4 | Root Mode | 0.90.0 |
F | In Place mode: Toggle Symmetry between vessel or parent part | 0.90.0 |
F | In Offset mode: Toggle between absolute or load centered offset | 0.90.0 |
F | In Rotate mode: Toggle between absolute or relative rotation | 0.90.0 |
R | Toggle Symmetry Method between mirror or radial | 0.90.0 |
X | Cycle symmetry settings (next) | 0.08.5 |
Shift + X | Cycle symmetry settings (previous) | 0.18.0 |
C | Toggle Angle Snap | 0.15.0 |
Enter | Reset staging list | 0.90.0 |
Ctrl + Z | Undo last action | 0.08.5 |
Ctrl + Y | Redo last action | 0.08.5 |
Mod (hold) | Disable surface attach/exclusively use node attach | 0.25.0 |
Shift + Left-click | Move the entire ship | 0.09.0 |
Control + Left-click | Navigate to clicked part in part list | ? |
Mod + Left-click | Duplicate part or assembly in VAB | 0.08.5 |
External links
- As PDF – Controls of version 0.22.0 as one single paged PDF
Cheat Sheet For Chemical Equilibrium
- As XLSX – Controls of version 0.22.0 as Excel Spreadsheet
- As PDF – Controls of version 0.18.0 as one single paged PDF
- As PDF – Controls of version 1.2.2 as one single paged PDF